In 1993, seven years after joining Konami and at age thirty, Kojima was made associate general manager of Development Group 5, a team of fewer than ten people with few sales. In addition to game design he now handled personnel, administration and budgeting—tasks he was doing for the first time. When he came across Section Chief Kosaku Shima again in a bookstore, Kojima saw in that character a secret support for worries he did not want to show and for the loneliness of being caught between the organization and his work.
In 1993, seven years after joining Konami and at age thirty, Kojima…
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“Shinkawa was born to be a video game artist.”
collaboration 2012-05-24 The Guardian — Simon Parkin, "Hideo Kojima: video game drop-out", two-part interview (part 2) -
“So I went around to different game companies, and partly because I was living in Hyogo prefecture at the time, but I thought I'd check out Konami.”
work 1999 Shmuplations, translation of a 1999 interview in Nice Games magazine -
“You know, we've been asked this a lot - how do you guys know this? Even my wife didn't know!”
work 2009-04-15 Video Games Daily / Kikizo -
“There was a period, before my Father died, where I thought I'd become an artist, but my Father died very suddenly when I was 13. My family was full of artists, you see, and they hadn't been able to make a living off of it.”
film 2003 shmuplations.com; Boktai interview in Nintendo Dream No. 86 (2003), unofficial English translation -
In 2008 Kojima’s business card listed “Creative Officer, Konami Digital Entertainment” and “Director, Kojima Productions.” He argued that job titles don’t hire people, don’t make anything, don’t create profits and do not endure, and that he wanted to be remembered for his deeds and his name rather than any position; he intended to spend the rest of his life on his personal mission, not a title. When exchanging business cards he introduced himself simply as Hideo Kojima, a game designer.
video games 2008-10 VIZ Media — The Creative Gene; official English translation