When Kojima reread Shibumi in 2006 as part of his research for Metal Gear Solid 4, he was startled by parallels with ideas he had already used: a combat discipline similar to CQC, the heightened threat perception he learned in scout/tracking training, and the merciful murder of a parental figure, which he related to Big Boss and The Boss. His reappraisal led him to recommend the novel to the development team.
When Kojima reread Shibumi in 2006 as part of his research for Metal…
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As a fan of Shibumi, Kojima opened Satori, the prequel written by Don Winslow, with unease. The first two pages —a maple leaf and the recollection of killing a father-figure— dispelled his doubts; he described the prose as so visual that an opera-house assassination scene played in his mind with image and sound, like a storyboard ready to be filmed.
film 2011-07 VIZ Media — The Creative Gene; official English translation -
“The boss is kind of mysterious. She's maternal, but she's also like the father figure.”
collaboration 2023-02 HIDEO KOJIMA presents Brain Structure, ep. 24 «Kikuko Inoue» (Spotify Studios × Kojima Productions); official English dub, own transcription -
Kojima attributed Jennie as a subconscious inspiration for The Boss in Metal Gear Solid 3. He framed the opposition of Snake as a stray dog and The Boss as a mother cat in terms of his intention to introduce motherhood and the point of view of stray cats into a saga he had until then regarded as a story of parricide led by war dogs.
video games 2012-12 VIZ Media — The Creative Gene; official English translation -
“I thought it was very faithful to the Metal Gear concept. I enjoyed it.”
video games Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“I've done a lot of boss battles in a lot of games, and one thing I try to accomplish is make something no one has ever seen before. From that perspective, two bosses I'm a fan of are Psycho Mantis from Metal Gear Solid and The Sorrow from Metal Gear Solid 3.”
video games 2012-09-27 Eurogamer (developer session at the Eurogamer Expo)