“I wanted to start very slowly, so that the world looks beautiful, but you kind of feel odd. There's something broken here.”
Kojima explained that he wanted Death Stranding to start very slowly so the world looks beautiful but feels odd, with the sense that something is broken; he added that he wanted the player to become Sam gradually because at first he does not know how to control himself, like a baby learning to walk.
"I wanted the player to become Sam, but gradually," explains Kojima. "He doesn't know how to control himself at the beginning." [...] You do it until you get it right, says Kojima, "like a baby learning to walk."