Policenauts, Silent Hill and a Metal Gear JRPG - an audience with Kojima
This is press coverage of a public session held through an interpreter; the quoted English is the outlet’s rendering and not necessarily Kojima’s literal wording. Eurogamer does not publish the full transcript, only the passages it quotes.
The 7 entries it supports
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“What I can say is that I've aged alongside Snake, and I've matured along with him. As long as there's a Snake in Metal Gear Solid, that Snake will always be a part of me, so I don't think I could ever do a Snake that's much younger than myself.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo) -
“I've done a lot of boss battles in a lot of games, and one thing I try to accomplish is make something no one has ever seen before. From that perspective, two bosses I'm a fan of are Psycho Mantis from Metal Gear Solid and The Sorrow from Metal Gear Solid 3.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo) -
“Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo) -
“In the past I've mentioned Silent Hill in interviews, and as a result of that the president of Konami rung me up and said he'd like me to make the next Silent Hill.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo) -
“That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo) -
“Personally I love adventure games, and I'd love to see other chapters in the Snatcher or Policenaut series. But from a business perspective it's pretty hard to make that work. I think it's my job to push forward, so I don't think I could make it.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo) -
“For example, if at some point if we decided to bring out a JRPG with Snake in his teens, I don't think that's something I could do. I'd have to leave that with the younger staff.”
Quote 2012-09-27 Eurogamer (developer session at the Eurogamer Expo)