Interview with Hideo Kojima ("World Tours" section)
Undated page from a site that no longer exists; only this screen of the interview survives, cut off midway through the answer about Ocelot’s name. Neither translator nor interviewer is credited. Since it cannot be dated, any time reference it makes (“back then”, “now”) is left unanchored.
The 8 entries it supports
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“When you get four enemies or even four bullets on the screen at once, the screen starts blinking and it just doesn't work. I tackled that problem by taking a different approach--hiding from enemies and not fighting them.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“That is how I got the snake part. I guess the slithering of the snake is definitely not a solid motion. It's smoother, more liquid. I also wanted to create a paradoxical name.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“By the way, I'm developing this game called Snake's Revenge, but I know it's not the authentic Snake, so please create a new Snake game of your own.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“I really don't like saying this, but it really wasn't up to my standards. The care that I put in the original wasn't there.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“Metal Gear was the first game that was released. There was this other game that I developed that never made it to the market--Lost World. The title was world but with war like a cross between war and world. It was a Mario-esque action game with a story.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“It was my first game that made it to release, so I have a lot of memories. It's my cute boy in that sense.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“I wanted to create a game [that played] like the movie, with the character running away· escaping without a fight and trying to avoid being seen by the enemy. I wanted to do that, but I couldn't get approval on that concept alone. I had to add more features.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“I thought it was very faithful to the Metal Gear concept. I enjoyed it.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org)