Metal Gear Solid – 1998 Developer Interview
Unofficial English translation; it was not checked against the Japanese original in The PlayStation (1998). The exact issue date is not confirmed beyond the year.
The 7 entries it supports
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“I originally had no plans to add a character like that.”
Paraphrase 1998 shmuplations.com — English translation of a development interview with Kojima and Shinkawa, The PlayStation magazine (1998) -
“Up to now—in Policenauts, for example, I used to give the designers very specific instructions [...] but this game was different.”
Quote 1998 shmuplations.com; MGS development interview in The PlayStation (1998), unofficial English translation -
“when the human pilot gets in, that life is being breathed into the mech for the first time. Like, even though it's a weapon, when it moves it feels like a living creature. But when the pilot exits and it's left alone, it looks just like a jeep or tank or some regular vehicle, and once the pilot gets in and is driving it, it looks like a dinosaur.”
Quote 1998 shmuplations.com; MGS development interview in The PlayStation (1998), unofficial English translation -
“designs that are "dishonest", weird, or that are just meant to be visually stimulating—like female characters with huge busts (laughs)—I don't like those. I wanted characters who, just from looking at their clothing you'd be able to tell what kind of person they were, and what their motivations were.”
Quote 1998 shmuplations.com; MGS development interview in The PlayStation (1998), unofficial English translation -
“He's the developer of this Metal Gear REX weapon, and I like Japanese animation so I wanted to include a character who goes to anime conventions like Otakon in America. The image in my head was of a heavier guy, someone who's always eating a chocolate bar, but somewhere along the way he turned out as you see here.”
Quote 1998 shmuplations.com; MGS development interview in The PlayStation (1998), unofficial English translation -
“We went to go buy dry ice but they didn't have any, so with no other options, even though I don't smoke I lit some cigarettes and blew smoke everywhere. (laughs)”
Anecdote 1998 shmuplations.com; MGS development interview in The PlayStation (1998), unofficial English translation -
“I've probably looked at 10,000 candidates myself at this point, and I've never seen anyone who I immediately wanted to give an S until Shinkawa. He's the only one, and it was an instant hanamaru (the Japanese equivalent of a "gold star").”
Quote 1998 shmuplations.com; MGS development interview in The PlayStation (1998), unofficial English translation