Kojima named Fujio Akatsuka as his definitive comedy mentor and the unquestionable foundation of his humor, above cinematic or stage influences. He valued that manga let him, when feeling down, laugh alone at his own pace—a small, introspective laughter that healed life’s wounds, led to the next day, and affirmed that he was alive.
Kojima named Fujio Akatsuka as his definitive comedy mentor and the…
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Gen Hoshino said he admires that Kojima takes a very specific humorous detail—one that might otherwise end as a laugh during a meeting—and has the conviction to make it part of the game and share the joke with the player. Encountering that humor in Kojima’s work reminds Hoshino that if he wants to make an interesting idea real, he must not give up on it.
video games 2019-08 VIZ Media — The Creative Gene; official English translation -
As head of a household, as a father, and as a person, Kojima aspired to be Akatsuka’s alter ego—Bakabon’s dad. He had already passed Bakabon’s dad’s age of forty-one and still felt unworthy of inheriting the name of “fool”: he wanted to reach a bare self in which genius and fool would no longer be opposites and where he could answer the world’s contradictions with the character’s “It’ll be fine.”
creativity 2009-02 VIZ Media — The Creative Gene; official English translation -
As he approached fifty, Kojima acknowledged that studio work was already physically fatiguing and that he should be preparing a successor and retirement, but the person to whom he had handed the baton had died before him. He said he could only pick up Itoh’s last wishes and continue telling stories; he also began the series My Lovable Memes after Itoh’s death to search for new receivers.
death 2013-01 VIZ Media — The Creative Gene; official English translation -
Kojima admired that Yukinobu Hoshino continued to produce ambitious, art- and philosophy-driven serialized stories even after moving from a mass-circulation weekly magazine to a small monthly one. He saw himself in Hoshino because, at that time and in the shadow of the Famicom boom, Kojima was also making video games for a minor platform. Years later he continued to question whether Japanese-made games could stop placing market priority first and make the same cultural leap that manga had achieved.
video games 2008-02 VIZ Media — The Creative Gene; official English translation -
“But when I was alone, I would hold my knees and listen to music and cry.”
solitude 2023-06 Hideo Kojima: Connecting Worlds (documentary by Glen Milner; PlayStation Productions / Kojima Productions); official English SDH subtitles