Kojima defended the letter precisely because of its limitations: it is unidirectional, arrives with a delay, does not allow control over when or under what circumstances it is read, and cannot be deleted or edited after being sent. He considered that this medium, prone to misunderstandings, forces sender and receiver to move toward each other from opposite ends and strengthens empathy and the understanding of shared emotions.
Kojima defended the letter precisely because of its limitations: it…
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Kojima proposed writing a letter even without sending it, without a stamp, without showing it to anyone, and even without a specific addressee. He thought the exercise could bring back a forgotten memory or reveal something unexpected about the writer.
creativity 2010-08 VIZ Media — The Creative Gene; official English translation -
On seeing a newly installed mailbox in his neighborhood, Kojima pictured it as a red figure with its analog mouth open and a very hungry belly, standing there under rain and wind waiting for letters. He posted that image and the question of when he had last written or received a letter on Twitter and repeated the same message in the first essay of the My Lovable Memes series, calling the crossing of the digital tweet and the analog magazine a little piece of mischief.
technology 2010-08 VIZ Media — The Creative Gene; official English translation -
“It's fine to complain, like in your own living room, but don't do it where I can hear it. I wish people would stop directing those messages at me.”
connection 2023-01 HIDEO KOJIMA presents Brain Structure, ep. 20 «Anniversary music» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“But humans are imaginative, and since I'm also a creator, I don't want to hurt other creators' feelings, even if their work isn't entirely good.”
film 2022-09 HIDEO KOJIMA presents Brain Structure, ep. 2 «Hideo Kojima on film 'NOPE'» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved.”
creativity 2008-08-24 Video Games Daily / Kikizo