Kojima recalled that twenty-five years earlier he had incorporated a story and a message into video games when both were regarded as unnecessary. With the rise of mobile games used to kill time, he saw Minagawa’s literary activity at age eighty-two as the baton to receive. He promised to continue as he is even after turning eighty and to instill his memes into video games.
Kojima recalled that twenty-five years earlier he had incorporated a…
Related
-
“I thought that I could never recover. I felt like I might not ever be able to create a game again.”
body 2025-06-10 GQ, by Sam White -
“In my generation, we didn't have good role models; no one taught us anything. [...] That's why we ended up learning a lot from movies and manga. For the current generation, I think games are fulfilling a similar role. [...] People tell me all the time that my games are too "preachy", but I don't like games that have nothing to teach. (laughs)”
film 2003 shmuplations.com; Boktai interview in Nintendo Dream No. 86 (2003), unofficial English translation -
As he approached fifty, Kojima acknowledged that studio work was already physically fatiguing and that he should be preparing a successor and retirement, but the person to whom he had handed the baton had died before him. He said he could only pick up Itoh’s last wishes and continue telling stories; he also began the series My Lovable Memes after Itoh’s death to search for new receivers.
death 2013-01 VIZ Media — The Creative Gene; official English translation -
“People saying things like, I think Kojima has about three more games left in him. And I'm like, no, don't say that.”
death 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 11 «Messages from our listeners!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“I saw the future. If it weren't for Miyamoto-san I wouldn't be where I am.”
video games 2009-05-06 BusinessWeek, by Kenji Hall