Kojima Archive
Source · Interviews

What is Game Design? Three Perspectives

shmuplations.com · 1997 · supports 3 entries
Published
1997
Language consulted
English
Nature
unofficial translation of a primary interview
Last documentary consultation
2026-07-24
Links
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Limits of this source

Unofficial English translation from Game Hihyou; the original has not been seen and the exact date is not recorded (it is inferred from his working on Metal Gear Solid). There is an explicit contrast with Tajiri and Nakamura, who argue for a more “traditional” idea of design as rules and playability: only Kojima’s voice is taken.

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