Famicom
-
Kojima admired that Yukinobu Hoshino continued to produce ambitious, art- and philosophy-driven serialized stories even after moving from a mass-circulation weekly magazine to a small monthly one. He saw himself in Hoshino because, at that time and in the shadow of the Famicom boom, Kojima was also making video games for a minor platform. Years later he continued to question whether Japanese-made games could stop placing market priority first and make the same cultural leap that manga had achieved.
Paraphrase 2008-02 VIZ Media — The Creative Gene; official English translation -
“I felt great potential in the medium”
Quote 2011-10-06 Engadget, by Mike Schramm; Kojima talk at the University of Southern California moderated by Geoff Keighley -
“Without that encounter I probably wouldn't have pursued a proper sequel, and there might never have been a Metal Gear Solid.”
Anecdote 2012-05-24 The Guardian — Simon Parkin, "Hideo Kojima: video game drop-out", two-part interview (part 2) -
“I really don't like saying this, but it really wasn't up to my standards. The care that I put in the original wasn't there.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
“By the way, I'm developing this game called Snake's Revenge, but I know it's not the authentic Snake, so please create a new Snake game of your own.”
Quote Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org)