Kojima designed the online relationships in Death Stranding so players do not meet directly but leave objects and “likes.” He gave the example of finding on a path a musical device abandoned by someone else: it only lets you infer that they liked that song, yet it turns a solitary walk into one that reveals another presence. In contrast to the frontal dialogue of social media, he wanted a cushioned connection that forces the player to imagine who was there and what they were thinking.
Kojima designed the online relationships in Death Stranding so…
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“That's why I added this indirect online connection in the game — so that people will feel it's alright, it's okay. You're relieved that you're not alone. You see other people's footprints and think it's not just me here.”
connection 2019-11-27 Vulture, by Harold Goldberg -
“I wanted to provide a different look to it and so I used Iceland as one of the concepts in order to incorporate a bit of surrealism to the world.”
video games 2022-12 HIDEO KOJIMA presents Brain Structure, ep. 15 «The Game Awards 2022» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Coincidence and traveling are very important to living creatures… if we just connect via the internet, we will lose that.”
connection 2025-06-10 GQ — Sam White, «Hideo Kojima's Boss Fight With Time» -
“On the internet, like in games, we're all competing for a headshot. Of course it's fun, but we're animals and can't live alone. I want people to experience the meaning of connection through Death Stranding's world and its systems.”
connection 2019-11-16 The Guardian, by Daniel Dawkins -
“The player is the only one making the connections, so the sense of loneliness is torturous at the start.”
video games 2023-06 Hideo Kojima: Connecting Worlds (documentary by Glen Milner; PlayStation Productions / Kojima Productions); official English SDH subtitles