Kojima Archive

Kojima designed the online relationships in Death Stranding so…

Paraphrase 2019-08

Kojima designed the online relationships in Death Stranding so players do not meet directly but leave objects and “likes.” He gave the example of finding on a path a musical device abandoned by someone else: it only lets you infer that they liked that song, yet it turns a solitary walk into one that reveals another presence. In contrast to the frontal dialogue of social media, he wanted a cushioned connection that forces the player to imagine who was there and what they were thinking.

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