“Gameplay is always fundamental. Halo, BioShock - I see their approach and I think they are brilliant in some ways, but I still feel they still lack a kind of a deeper storyline or the expression of the feelings of the characters.”
In 2008 Kojima said gameplay is always fundamental and that, while he found the approaches of Halo and BioShock brilliant in some ways, he still felt they lacked a deeper storyline or the expression of the characters’ feelings.