Hideo Kojima: The Kikizo Interview 2008
The 16 entries it supports
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“But it's like when Hayao Miyazaki says he is not going to do more, and then always ends up doing it. I think I am kind of in a similar situation; I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“Well that 'raw game' concept is basically just one of the ideas I had back then, meaning combinations could always apply when creating video games; I could take that idea and other ideas that I've had, and make it into one game.”
Paraphrase 2008-08-24 Video Games Daily / Kikizo -
“when I say as a creator, "I want to create this new game", it's still the same as twenty years ago! People still ask, "will that sell, will that be good?" Nobody really understands whether it would be an instant hit or whatever - I'm not just talking about the top executives, but even the development staff!”
Quote 2008-08-24 Video Games Daily / Kikizo -
“And if I get more 'boos' about it - if they say, "no - we don't know what you're talking about!" then this is actually the fun part.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“when you design a game, you have to target who you want to target. And you design knowing which target to approach, and that's the key.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“Gameplay is always fundamental. Halo, BioShock - I see their approach and I think they are brilliant in some ways, but I still feel they still lack a kind of a deeper storyline or the expression of the feelings of the characters.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“But the thing that I am trying to work out right now is an idea that I had ten years ago, which I am still worried on the technical side whether it's possible or not even today.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“And in my spare time I want to establish a new game, which I have been wanting to do for a long time. I do have strong urges to create a new title other than the Metal Gear series.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding.”
Anecdote 2008-08-24 Video Games Daily / Kikizo -
“In MGS4, yes, I put everything in the cut sequences, which I kind of regret to some extent, because maybe there is a new approach which I should think about.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“But I only wanted to make MGS4 a window to this; the next step - where you open the window and look at the real world - that's up to the users! I didn't want to exaggerate just to make my story glitter or get coverage on the news, that was not my intention.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“So I deliberately kind of matched myself and Old Snake. This is not just the message to the users, but also a message to the internal development staff as well; we've all been working for quite a long time, and I wanted to show that Hideo Kojima, at 45, still working in the spotlight - I wanted to show that to the staff!”
Quote 2008-08-24 Video Games Daily / Kikizo -
“But I have to say, my feeling hasn't changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“I always want to be in a creative position, where I can concentrate and grow as a creator. I feel if I don't do that, I might as well not be in the industry.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“I wanted the users to almost overlap their experience - to say, "I aged, Snake aged" - I wanted to express this feeling in MGS4.”
Quote 2008-08-24 Video Games Daily / Kikizo