“I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding.”
In 2008, while discussing motion controllers, Kojima said he had played Killzone 2 that morning and found it funny that, although the control was a traditional FPS scheme, when you come to a door and have to open the latch you suddenly have to use the Sixaxis and nobody was succeeding; he suggested they may have been rushing to implement the technical design and that might not be the correct way to do it in that title.
“So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.”