“It would still be a hide-and-seek game, but I would create tension by adding a story to go with it.”
Kojima said that when tasked with making a shooter that would feature very few combatants and little shooting, one of his first ideas was to have the player control a commando who sneaked out of a POW camp, but he felt all the running and hiding was cowardly; his next idea was to have the commando go the opposite way and infiltrate enemy territory, which would still be a hide-and-seek game but he would create tension by adding a story to go with it.
“One of his first thoughts was to have players control a commando who would sneak out of a POW camp, but all the running and hiding seemed cowardly. His next thought: What about having a commando go the opposite way and infiltrate enemy territory?”