Hideo Kojima: Gaming's Designer-in-Chief
A two-page press profile: much of it is narration and analysis by the author (Kenji Hall, Tokyo correspondent) and by third parties (Hamamura of Enterbrain, Barnes of Bungie); only Kojima’s quoted words are taken. The author states that Kojima “avoids comparing his work to art”, which is his framing and is not recorded as a quote.
The 7 entries it supports
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“Making a game is very similar to making a movie. It would be ideal if I could spend two years on a game and then the next two on a movie.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall -
“It ended up being more like a puzzle action game.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall -
“It would still be a hide-and-seek game, but I would create tension by adding a story to go with it.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall -
“Games shouldn't only be fun. They should teach or spark an interest in other things.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall -
“Inside the park you can't separate yourself from the fantasy. At Disneyland you never go 'backstage'—even when you're in the bathroom.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall -
“I won't make games with senseless violence. There has to be a reason for it, such as war.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall -
“I saw the future. If it weren't for Miyamoto-san I wouldn't be where I am.”
Quote 2009-05-06 BusinessWeek, by Kenji Hall