“Inside the park you can't separate yourself from the fantasy. At Disneyland you never go 'backstage'—even when you're in the bathroom.”
Kojima said he calls himself a designer but avoids comparing his work to art, and that his goal is to make players feel the environment inside the games; he cited Disneyland as a model, where visitors cannot separate themselves from the fantasy and never go backstage, not even when using the bathroom.
“The goal, he says, is to "make players feel the environment inside the games." One model for his work: Disneyland.”