“So you have to cover up that ordinary parts and lead people in a certain direction where they'll think, maybe I can become a hero.”
Kojima explained what games can do that film cannot: they offer more freedom — they are interactive and that is what makes them fun. But he added a design caveat: if you make everything too open, it just becomes ordinary life and the player will not be able to become a hero. So you have to cover up the ordinary parts and guide people in a certain direction where they will think maybe I can become a hero. That, he said, is the difference with film.
“there's more freedom in games. And that's what makes it fun. It's interactive. But if you make everything too open, then it just becomes about ordinary life. The player won't be able to become a hero.”