“And players can go left or right but I can't control the timeline unlike with movies. That's the hard part. But with that in mind, I would like to try something new.”
Kojima explained the fundamental difference between telling stories in film and in games: in games the player moves the character and they cannot simply speak, so the challenge is how much storytelling he can incorporate within that limitation; the player can go left or right and Kojima, unlike with movies, cannot control the timeline. That is the hard part. But with that in mind, he would like to try something new.
“So in games, the user moves the player and they can't really talk. So amidst this limitation, it's about how much storytelling I can incorporate.”