Before becoming a designer, Kojima turned to stories as a compass when he doubted his future: experiencing unfamiliar times and places expanded his world and refined his outlook. When he was able to make a living from creating, he changed his relationship with stories and began thinking about how to connect his works with players and the world; he said he wanted to push those who were standing still, help them move forward, and make the world better.
Before becoming a designer, Kojima turned to stories as a compass…
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During his creative work, Kojima said he sometimes suffers intense feelings of isolation, stress, and doubt. He is saved by knowing that writers, directors, artists, or other people committed to creating connections exist; their struggles become stories that relieve his loneliness. Likewise, an extraordinary work produced in a faraway country shows him that he can still keep trying.
solitude 2019-07 VIZ Media — The Creative Gene; official English translation -
Kojima called the video game designer his tiger form: upon transforming into it, he said he had shed the pride and shyness that had held back his writing. He thus found another way to pass his stories to later generations, no longer as prose but as video games.
video games 2011-04 VIZ Media — The Creative Gene; official English translation -
“I don't play games so much. I watch movies, read books, meet people and go to museums, and I'm not copying anything from a game. And there are lot of game creators just watching other games,”
film 2025-08-27 Rolling Stone (joint interview with Nicolas Winding Refn) -
“In the beginning, I would say the answer to that is yes. I had very specific people in mind when I created a game, and I had a message that I wanted to pass along. But now my thought process is changing.”
creativity 2015-08-21 GamesRadar, by Dan Dawkins; includes his own 2013 interview with Kojima -
After the Tohoku earthquake, fans and associates from around the world advised Kojima to leave Japan and use his life and resources to create elsewhere rather than spend them rebuilding the past. Kojima did not leave: he realized he could not separate his own purpose from Japan’s reconstruction and that, despite considering himself cosmopolitan, his substance was innately Japanese. Satori helped him out of the standstill with a further conclusion: he should not confine himself to Eastern, Western, or national labels, but create and share his own world—the world of Hideo Kojima.
creativity 2011-07 VIZ Media — The Creative Gene; official English translation