What set I Spy apart for Kojima was that searches started from word clues rather than from a pictured model: the player had to abandon a preconceived notion of how, for example, a frog should look, accept shadows, reflections and objects that are cut off at the page edge, and mentally shift the scale within a toy-like world. The books did not include answers; instead they replaced that certainty with extra challenges and prompts to invent one’s own riddles, to be played alone or with a child.
What set I Spy apart for Kojima was that searches started from word…
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Kojima joked that his aged eyes did not lessen the pleasure of I Spy because the battle is fought with the mind, not with visual acuity. Against search engines that hand you stores, movies, or books effortlessly, he defended the joy and catharsis of searching on your own and training the discernment needed to find something valuable.
technology 2012-03 VIZ Media — The Creative Gene; official English translation -
Kojima bought the Christmas installment of I Spy for his son without really knowing what it was because, when he opened it, the pictures transformed his surroundings into a world of silver. Father and son became hooked, solving the riddles together almost every night, and Kojima kept buying one volume after another until, by the beginning of the next year, they had collected the entire series; he jokingly warned against shameless copycat books.
connection 2012-03 VIZ Media — The Creative Gene; official English translation -
Kojima said he owns every book in the I Spy series and specifically recommended I Spy 7: Treasure Hunt and Can You See What I See? Treasure Ship. He noted that the dioramas in Treasure Ship took nine months to stage and highlighted a sequence in which each image opens the shot relative to the previous one; that filmlike technique was one reason he considered it his favorite.
film 2012-03 VIZ Media — The Creative Gene; official English translation -
“It would still be a hide-and-seek game, but I would create tension by adding a story to go with it.”
video games 2009-05-06 BusinessWeek, by Kenji Hall -
“More than imitating movies directly, I would say it's that I try to recreate scenes in a cinematic way.”
film 1999 shmuplations.com; Kojima interview in Nice Games (1999), unofficial English translation