“More than imitating movies directly, I would say it's that I try to recreate scenes in a cinematic way.”
In 1999 Kojima explained that more than imitating movies directly, he tries to recreate scenes in a cinematic way: for example, sneaking into an enemy base, hiding, seeing an enemy approach, panicking while trying to stay still and then accidentally making a noise; he likes to include moments like that, things you would see in a movie. He clarified that in Snatcher and Policenauts he intentionally referenced specific movies so the player would immediately recognize “oh, this is like Alien” or “like Blade Runner,” because that helped convey what the game was about when the graphics were not great, but he does that less now.
“Though in Snatcher and Policenauts, I did intentionally reference specific movies. [...] Like, "oh, I get it, this game is like Alien" or "this game is like Blade Runner". It helped get across what the game was all about.”