“So in a game, I want there to be music that can stand alone and away from the game and be passed down to the next generation. That's the ideal.”
The episode’s closing presented Kojima’s musical testament: music is so powerful that hearing a melody brings back memories, and it makes him want to make music — lately it is all he thinks about, though he says he cannot compose himself and so works with musicians. He confirmed there is a Morricone philosophy in Death Stranding 2: music is part of the game’s acoustics, so sound effects and music must be optimized together and forcing a song into a moment ruins everything, but the music must also be able to stand alone as a great soundtrack. Kojima said the ideal is for a game to have music that can live apart from the game and be passed down to the next generation; centuries from now he thinks it is fine for just the music to survive, because music enters through the ears and that will remain the same.
“It makes me want to make music. Lately, it's all I've been thinking about. But making music is something that I can't do at all. […] Are there any Morricone philosophies in Death Stranding 2? — Yes, there are. […] After some time, centuries into the future, I think it's fine for just the music to live on. […] But music, that comes in through your ears.”