death
2003
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“You can't ultimately win against that void of nothingness that is space—victory's just not in the cards. And yet still he fights. I think this is actually a pattern that re-appears in all my games, the concept of a battle that's a lost cause. (laughs)”
Quote 2003 shmuplations.com; Boktai interview in Nintendo Dream No. 86 (2003), unofficial English translation -
“I would like to go. Not to Mars, but to the surface of the moon. Just getting out of Earth's orbit, and seeing our Earth from up there… I could die happy. Seriously, I wouldn't care if I couldn't come back.”
Quote 2003 shmuplations.com; Boktai interview in Nintendo Dream No. 86 (2003), unofficial English translation
2007
2008
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Kojima's father, who had survived the Great Tokyo Air Raid and as a boy had wanted to join the navy, drank and built model ships; the family's bathroom "dry dock" held many wrecked Yamato models. Seeing the title on the TV listings, he forced Hideo to watch the premiere broadcast of Space Battleship Yamato on October 6, 1974, but the boy found it boring and from the following week secretly switched the channel to Army of the Apes; only the reruns shown at dinnertime later turned him into a fan.
Anecdote 2008-06 VIZ Media — The Creative Gene; official English translation -
The first screening of the Yamato movie in Tokyo fell on August 7, 1977, the day of Kojima’s father’s funeral. While handling related paperwork in Umeda with his mother, Kojima bought a presale movie ticket that included a poster and put up Starsha’s image on his bedroom wall. On the day Yamato opened in Kansai he took the first train, waited for hours in the sun in a very long line, and watched probably the third showing in a packed, fetid auditorium. There, for the first time since his father’s death, he was able to process the loss of the man who loved the Yamato.
Anecdote 2008-06 VIZ Media — The Creative Gene; official English translation -
Kojima always answered Joy Division when asked his favorite band and Closer when asked which album was most important. He listened to the band when life or work got him down, but also on sunny days—not to cheer up or relieve stress, but to enter their melancholy, reaffirm his place in the face of loneliness and death, and return to an inner, tranquil space he considered his bedrock.
Paraphrase 2008-08 VIZ Media — The Creative Gene; official English translation -
Kojima described his college years as a dark period in which he could not let go of his dream of making films nor find his break, and had no one to turn to for advice or to talk to. He chose to converse through his work with two young people who had died by suicide, Ian Curtis and the writer Etsuko Takano, rather than with living people who did not understand him; he called Joy Division his silent confidant and said they helped him hang on to life and saved his life.
Paraphrase 2008-08 VIZ Media — The Creative Gene; official English translation -
“I will not retire. I will continue to create games as long as I live.”
Quote 2008-11 Destructoid (Kojima's speech at the 2008 MTV Game Awards)
2009
-
“Personally, though, I would like to do smaller projects, but when I think of the time I have left living on this earth, I would rather spend that on bigger things!”
Quote 2009-04-15 Video Games Daily / Kikizo -
In 2009 Kojima wrote that if he could have only one wish it would be to go into space before he dies. He said a brief orbit just beyond Earth’s atmosphere would be enough, and that to make it happen he would give up even his position as a game designer, his family, or his own life.
Paraphrase 2009-06 VIZ Media — The Creative Gene; official English translation
2010
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Kojima recalled that when his son was small they did all kinds of activities and trips together, but that abruptly ended when his son started junior high and preferred to be with his friends. Since Kojima's own father died when he was thirteen and he had no experience of going through adolescence with a father, he said he did not know what closeness or distance to adopt with his son; he sought guidance by rereading Early Autumn.
Paraphrase 2010-11 VIZ Media — The Creative Gene; official English translation -
North Face made Kojima want to look away and run because of the physical weight of the tragedy, but he felt he had to keep watching because it had really happened. Still, he saw that the film prepared a traverse beyond the disaster: the account of a deadly ascent ultimately became a work about love and about the person one promises to return to.
Paraphrase 2010-11 VIZ Media — The Creative Gene; official English translation
2011
-
In February 2011, Kojima detoured from a business trip to visit his father’s grave near his old house and rode the Hankyu Railway for the first time in a year. He did not know anyone on the train; the view outside had changed greatly since he had lived there and the train car’s interior had been modernized, but the cozy, cradle-like sway felt nostalgic. He described the Hankyu not merely as transportation but as a time machine to his hometown and his memories.
Anecdote 2011-05 VIZ Media — The Creative Gene; official English translation -
Kojima had planned to dedicate his essay to a different Minato Shukawa story, but the Tohoku earthquake of March 11, 2011 changed his choice. While looking through the heap of books that had fallen from his bookshelves he found Orgel and read it, wondering how survivors should respond and go on living after the disaster.
Anecdote 2011-05 VIZ Media — The Creative Gene; official English translation -
Through Orgel’s journey to sites tied to earthquakes, accidents, and war, Kojima argued that some losses must be seen, remembered, and listened to so the dead are not consigned to the past. After Tohoku he presented that listening as an individual responsibility: even if a meme reaches only one person, that person should receive it and pass it on to help build a bridge to the future.
Paraphrase 2011-05 VIZ Media — The Creative Gene; official English translation -
Kojima saw the Kenzie & Gennaro novels as more than a detective series: in a setting of violence, poverty, pain, and an apparent lack of a future, he cared that the characters kept struggling to live, and he considered that combination an expression of storytelling at its core.
Paraphrase 2011-09 VIZ Media — The Creative Gene; official English translation -
In a September 2011 essay, Kojima wrote that each time a new Metal Gear came out he declared to the press that it would be the last he would make. He explained that all stories and all creators have an end, and that he wanted to bring his own story to its conclusion before he reached his.
Paraphrase 2011-09 VIZ Media — The Creative Gene; official English translation -
Kojima explained in 2011 that he kept continuing Metal Gear because, while fans fervently wanted more, he felt the story could not end and a creator could not turn his back on them. At the same time he recognized that neither creators nor their series are eternal, a contradiction he described as a spiral in which they became trapped.
Paraphrase 2011-09 VIZ Media — The Creative Gene; official English translation -
The day before Sakyo Komatsu’s death, Kojima saw Japan Sinks on a special display in a bookstore and bought it; he felt a sense of fate because an earthquake had forced the public to rediscover the author. Seeking to understand what Komatsu might have felt about Tohoku, Kojima reacquired several of Komatsu’s works, and an adult rereading of Virus superimposed a scene of skeletons in Tokyo Bay with 3/11 in his mind and moved him to tears.
Anecdote 2011-10 VIZ Media — The Creative Gene; official English translation -
In October 2011, Kojima interpreted the chain of earthquake, tsunami, and nuclear accident in Tohoku as more than a natural disaster: a human failure born of scorn for nature. He maintained that a true resurrection must not simply rebuild the previous world, but choose a new, untrodden course that does not reproduce the memes of envy, hatred, and vengeance.
Paraphrase 2011-10 VIZ Media — The Creative Gene; official English translation -
At a USC talk in 2011, Kojima said he began writing as a young man and that one of his early pieces was a long story titled Survival Battle, set in a world where everyone fought when they turned fourteen and earned extra time in their lifespan for each victory.
Paraphrase 2011-10-06 Engadget, by Mike Schramm; Kojima talk at the University of Southern California moderated by Geoff Keighley
2012
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Kojima spent thirty-five years wondering what his father had been trying to tell him with his look before dying. Reading Hoshiyadori no Koe made him understand that he had not lost his father completely: he carried his father’s voice inside him and heard it as an instruction to look after others. He connected that revelation to a future moment when he himself would pass his memes to his children and they would understand his look.
Paraphrase 2012-04 VIZ Media — The Creative Gene; official English translation -
One year after March 11, Kojima remained distressed by the earthquake and radioactive contamination: he feared that Japan could disappear as a nation and that he could lose his sense of belonging as a Japanese person. That anxiety led him back to Ágota Kristóf’s trilogy to ask what it means to lose one’s homeland.
Paraphrase 2012-06 VIZ Media — The Creative Gene; official English translation -
Kojima contrasted The Drifting Classroom with survival stories that end with a return home. His children begin wanting to go back, but accept that they cannot and see themselves as seeds scattered into the future; after Tohoku, Kojima viewed that drifting away from the previous era as a possible new way of living to preserve the future.
Paraphrase 2012-09 VIZ Media — The Creative Gene; official English translation
2013
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Kojima described Satoshi Itoh as one of the fans who most deeply understood his works, to the point Itoh became known as a “Kojima fundamentalist.” After Itoh’s literary debut as Project Itoh they became friends and respected each other as creators with similar tastes; Itoh’s death in the spring of 2009 made Kojima feel he had lost both a recipient of his memes and a precious son.
Paraphrase 2013-01 VIZ Media — The Creative Gene; official English translation -
As he approached fifty, Kojima acknowledged that studio work was already physically fatiguing and that he should be preparing a successor and retirement, but the person to whom he had handed the baton had died before him. He said he could only pick up Itoh’s last wishes and continue telling stories; he also began the series My Lovable Memes after Itoh’s death to search for new receivers.
Paraphrase 2013-01 VIZ Media — The Creative Gene; official English translation
2014
2015
2017
2019
-
“You just can't see them, but you're connected.”
Quote 2019 TIME (interview about Death Stranding) -
Kojima explained an optional encounter in Death Stranding in which Sam periodically delivers medicine to a man who has no direct importance to the main plot. If the player forgets to continue bringing the medicine, the man will die. With that mechanic Kojima wanted players to experience that forming a connection also means taking on responsibility, and that their actions can both build and break that connection.
Anecdote 2019-08 VIZ Media — The Creative Gene; official English translation -
“Everyone thinks I do crazy stuff, but I'm sensitive. I lost my father when I was really young. I couldn't really speak to my dad. I had to say: believe in yourself, and do what you believe. That's how I lived and who I am today.”
Quote 2019-11-16 The Guardian, by Daniel Dawkins -
“I thought, I'll tell her once I've become a little successful. I didn't want her to worry.”
Quote 2019-11-27 Vulture, by Harold Goldberg -
“The ghosts in the game — maybe my parents are one of them, seeing me in this world. I wanted to have that kind of metaphor, that within you, you're connected to the people that passed away.”
Quote 2019-11-27 Vulture, by Harold Goldberg
2020
2022
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“...my dad couldn't answer. He just kept looking at me through convulsions. His eyes looked like they were trying to tell me something...”
Paraphrase 2022-07-20 DualShockers, quoting Kojima's book "The Creative Gene" -
“Usually games are different from real life. You can fly, run at high speeds, get really powerful. A lot of people grew up on those kind of games, but this game is the opposite.”
Paraphrase 2022-09 HIDEO KOJIMA presents Brain Structure, ep. 4 «Hideo Kojima x Mamoru Oshii: Part 2» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“No matter what country you were born in, what ethnicity, what household, everyone is different but everyone's total sum of fortune is the same. So don't give up. That's the message I wanted to convey through this character.”
Anecdote 2022-10 HIDEO KOJIMA presents Brain Structure, ep. 5 «Hideo Kojima x Jordan Peele: Part 1» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“It was my dream to work on a project with him one day. I tried buying the synthesizers that he used to make some music, but the sound is different.”
Anecdote 2022-10 HIDEO KOJIMA presents Brain Structure, ep. 7 «Hideo Kojima x Music: Vangelis» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“So, it's all about just how many I can come across in my short life. That's why I go to the bookstore.”
Paraphrase 2022-10 HIDEO KOJIMA presents Brain Structure, ep. 8 «Hideo Kojima x Books» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Without Ryan, without you and your music, Death Stranding would not have been born. Your music will live forever in this world and in me.”
Quote 2022-10-29 TheGamer (picks up Kojima's message on Twitter/X) -
“And in these dark times, this film gave me courage and laughter and tears from how moved I was. […] I really felt the power of entertainment.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 9 «Hideo Kojima x S.S. Rajamouli: RRR» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“People saying things like, I think Kojima has about three more games left in him. And I'm like, no, don't say that.”
Anecdote 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 11 «Messages from our listeners!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Since the pandemic has gotten somewhat better, I was planning to ask him to do some more music for us. And then this news came in.”
Anecdote 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 11 «Messages from our listeners!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“I think that creating things is a means to say goodbye to your past self, so I think what you're saying is exactly right.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 12 «Hideo Kojima x Joseph Kosinski» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“But you know, I'll probably become an AI and stick around.”
Quote 2022-12-22 IGN Japan — English translation by Ko Ransom, preserved in a full republication
2023
-
“And it's said that the weight of the soul is 21 grams. […] When I thought about this character, I instantly thought of Nicolas.”
Anecdote 2023-01 HIDEO KOJIMA presents Brain Structure, ep. 18 «Hideo Kojima x Nicolas Winding Refn» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“The only thing Nicolas and I can do for the world is create things. We aren't capable of doing anything else, so we'll probably keep making things until we die.”
Paraphrase 2023-01 HIDEO KOJIMA presents Brain Structure, ep. 18 «Hideo Kojima x Nicolas Winding Refn» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“So I feel like my life is following a similar path to Morricone's, especially after having watched the documentary. It made me cry.”
Paraphrase 2023-01 HIDEO KOJIMA presents Brain Structure, ep. 19 «Hideo Kojima x Ennio Morricone» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“So in a game, I want there to be music that can stand alone and away from the game and be passed down to the next generation. That's the ideal.”
Paraphrase 2023-01 HIDEO KOJIMA presents Brain Structure, ep. 19 «Hideo Kojima x Ennio Morricone» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“I think, ultimately, Kojima Productions will end up being just me and AI. My staff is in the room right now, so I'm sorry to say this, but what I want to do is create a simulation databank of me.”
Quote 2023-02 HIDEO KOJIMA presents Brain Structure, ep. 25 «CHVRCHES» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“The truth is that because my dad died, I was able to get into the game industry. ... If my dad was alive, he'd have been opposed. He was a very scary man.”
Quote 2023-06 Hideo Kojima: Connecting Worlds (documentary by Glen Milner; PlayStation Productions / Kojima Productions); official English SDH subtitles -
“Making war games felt uncomfortable as my parents had experienced war. ... so that's why I tried putting in the anti-war, anti-nuclear themes into my games.”
Quote 2023-06 Hideo Kojima: Connecting Worlds (documentary by Glen Milner; PlayStation Productions / Kojima Productions); official English SDH subtitles -
“But one thing that troubles me is that I turn 59 this year. I'm wondering how many I'll have time to make. ... That sense of fear has come over me just recently, I haven't had it before.”
Quote 2023-06 Hideo Kojima: Connecting Worlds (documentary by Glen Milner; PlayStation Productions / Kojima Productions); official English SDH subtitles
2025
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On his radio show KOJI10, Kojima described two game ideas he would probably never make: a "forgetting" game in which, if you stop playing for a while, the protagonist gradually forgets information and mechanics — even how to move — to the point that you’d almost have to take a week off to play it; and a life simulator in which the character ages from baby to elderly, with mobility and vision deteriorating, which Kojima joked no one would buy.
Anecdote 2025-05 Screen Rant (on ideas Kojima shared on his KOJI10 podcast) -
“I don't want them to just manage our existing IP”
Paraphrase 2025-05 Videogames Chronicle, on a Kojima interview in Edge -
“I'm getting older, and I'd prefer to do it while I'm still young!”
Paraphrase 2025-05 NME, on a Kojima interview with Le Film Français -
“I gave a USB stick with all my ideas on it to my personal assistant, kind of like a will.”
Quote 2025-05-15 Video Games Chronicle (picking up an interview from Edge magazine) -
“I gave a USB stick with all my ideas on it to my personal assistant, kind of like a will. [...] Perhaps I have ten years?”
Quote 2025-05-15 TheGamer (quoting Edge Magazine) -
“I want to die making something.”
Quote 2025-06-10 GQ — Sam White, «Hideo Kojima's Boss Fight With Time» -
“I thought that I could never recover. I felt like I might not ever be able to create a game again.”
Quote 2025-06-10 GQ, by Sam White -
“is really what I'm scared of the most”
Quote 2025-06-10 GQ, by Sam White -
“I am not going to pass the baton to anyone. I will rather crush the baton [...] I don't need to give 'Hideo Kojima' to anyone.”
Quote 2025-06-11 Time Extension (quoting GQ) -
While in middle school, Kojima's father suddenly collapsed and died in front of him. For economic reasons he gave up his dream of becoming a novelist or film director, and after graduating from university in 1986 he joined Konami.
Paraphrase 2025-10-27 Nippon.com (Japanese edition), "小島秀夫:ゲームの世界を拡張し未踏の地を行く革新者" -
“their works still resonate with people. It's like they are still alive today.”
Quote 2025-12-03 GQ JAPAN — 10 Essentials; official English subtitles
2026
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At the Il Cinema in Piazza festival in Rome, Kojima said he has always thought he wants to die in a movie theater, specifically at the moment just before the film begins, after the trailers and commercials have played.
Quote 2026-07-21 Vandal (El Español), on the Il Cinema in Piazza festival (Rome); quote attributed to GamesRadar -
“I want to do something new. But I saw so many people requesting it. And I was thinking, maybe I only have 10 years left. […] And we shook hands and that's how the partnership started.”
Anecdote 2026-09-20 IGN — Daniel Robson and Wesley Yin-Poole, interview with Hideo Kojima