“I think that creating things is a means to say goodbye to your past self, so I think what you're saying is exactly right.”
When Kosinski argued for not dwelling on past work and always looking to the next thing, Kojima said he agreed with that idea, explaining that he thinks creating things is a way to say goodbye to your past self and that Kosinski was exactly right. He contrasted that with the video game industry, where today companies cannot simply move on after releasing something: because projects are digitally connected, editing and re-editing are possible, developers receive user feedback, they have to keep making corrections and releasing downloadable content, and users expect and demand it.
“I think that creating things is a means to say goodbye to your past self […] In the gaming industry right now, people won't let it go after you made one thing. […] You receive feedback from users, and so you have to continue making corrections, including downloadable contents. And users expect and demand that from you.”