Kojima Archive

The feel of the controls. That's everything. Whether it's fun to move…

Direct quote 2003
“The feel of the controls. That's everything. Whether it's fun to move around in the game or not. You can talk about an idea until you're blue in the face, but I think what matters most is whether it actually feels good to play.”
What it documents

Asked in 2003 what is most important when creating a game, Kojima answered that it is the feel of the controls — that is everything, whether it is fun to move around in the game or not; he said you can talk about an idea until you are blue in the face, but what matters most is whether it actually feels good to play.

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