“I don't mean it in the cinematic sense per se: game direction is more about creating situations that draw players in emotionally, and about creating atmosphere.”
In 1999 Kojima said that even in the era of the PlayStation 2 the most important thing in a game remains a good sense of direction, and he clarified that he did not mean it in the cinematic sense per se: directing a game is more about creating situations that draw players in emotionally and about creating atmosphere.
“Even in the era of the Playstation 2, I think that's still the most important thing: a good sense of direction.”