PlayStation
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“I wondered if this might be the system where I could realize my original, full vision of Metal Gear… and the game that has emerged from that is Metal Gear Solid.”
Quote 1997 shmuplations.com; MGS development interview in Famitsu Weekly (1997), unofficial English translation -
“I don't mean it in the cinematic sense per se: game direction is more about creating situations that draw players in emotionally, and about creating atmosphere.”
Quote 1999 shmuplations.com; Matsuno × Kojima conversation (1999), unofficial English translation -
“We had so much more budget so we were able to go to Hollywood and hire a composer.”
Anecdote 2012-05-24 The Guardian — Simon Parkin, "Hideo Kojima: video game drop-out", two-part interview (part 2) -
“I've never once said anything to Phil about wanting to create a Death Stranding sequel. I don't know who pulled this kind of information from where.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 10 «TGA Special: The truths behind internet rumors?!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Regardless, it should be up to the individual to decide whether something is good news or bad news. The internet can control that though.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 10 «TGA Special: The truths behind internet rumors?!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“But people should know that I wouldn't do the same thing twice. I've never spoken with Hassan.”
Anecdote 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 10 «TGA Special: The truths behind internet rumors?!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“It was 100% out of my pocket. No funding from anyone whatsoever. So we're independent.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 10 «TGA Special: The truths behind internet rumors?!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“I think it takes 3-5 years for a game to receive proper evaluation.”
Paraphrase 2022-12 HIDEO KOJIMA presents Brain Structure, ep. 15 «The Game Awards 2022» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“With Policenauts, I made almost everything on my own. So it's really my blood, sweat and tears.”
Anecdote 2023-02 HIDEO KOJIMA presents Brain Structure, ep. 24 «Kikuko Inoue» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Currently, I've been buying up a lot of Blu-rays, such as various movies, and CDs too. [...] So, what is happening to video games in 2028, might also happen to movies.”
Quote 2026-07-05 Kotaku -
In mid-June 2026, PlayStation Studios notified Kojima and KOJIMA PRODUCTIONS that it would cancel PHYSINT. The project was important both to Kojima and to his studio. After three months of searching for a new partner, Kojima and his team found a shared vision with XBOX and decided to work together again. Development of PHYSINT continues.
Paraphrase 2026-09-10 X · @HIDEO_KOJIMA_EN -
In a statement supplied to IGN after the interview, Kojima Productions urged scepticism toward unofficial explanations for Physint’s change of partner. The studio said it was healthy and profitable, that development was continuing with Xbox and that its relationship with PlayStation remained strong.
Paraphrase 2026-09-20 IGN — official Kojima Productions statement appended to the interview -
The Metal Gear Solid saga, which Kojima directed, produced, designed and wrote, runs from Metal Gear Solid (1998, PlayStation) — the jump to 3D that established him — through Metal Gear Solid 2 (2001), Metal Gear Solid 3 (2004), Metal Gear Solid 4 (2008), and Peace Walker (2010), to Metal Gear Solid V: The Phantom Pain (2015). He announced that The Phantom Pain would be his final Metal Gear project.
Paraphrase Wikipedia — Hideo Kojima