Kojima Archive

technical limitations of the MSX hardware made it impossible to…

Paraphrase 2020-04-01
“technical limitations of the MSX hardware made it impossible to produce a simultaneous display of the player with multiple enemies”
What it documents

Kojima explained that Metal Gear was born by turning an assignment to make a Rambo-like war game into a game that avoided combat and focused on infiltration, and that the technical limitations of the MSX hardware — which made it impossible to display the player with multiple enemies simultaneously — also contributed.

Source

“thought of a new idea of a 'war game' that avoids combat ... technical limitations of the MSX hardware”

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