When testing Metal Gear’s initial concept—hiding and escaping from enemies—Kojima considered it essential to distinguish two failures: that the idea wasn’t properly realized in the game, or that the idea itself wasn’t fun. In the second case he would have canceled the game; handing that decision over to marketing would have removed his ability to turn back and resulted in a typical video game.
When testing Metal Gear’s initial concept—hiding and escaping from…
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“I wanted to create a game [that played] like the movie, with the character running away· escaping without a fight and trying to avoid being seen by the enemy. I wanted to do that, but I couldn't get approval on that concept alone. I had to add more features.”
video games Gamers Today, interview with Hideo Kojima (undated page, retrieved from web.archive.org) -
According to Konami’s 25th anniversary website, the project’s original objective was to make a war game, but the MSX2 could not display many enemy soldiers on a single screen nor more than four bullets at once, so Kojima proposed a game about fleeing the enemy in the style of the film The Great Escape: with the rule of escaping without fighting, the tension of war could be conveyed without many enemies on screen.
video games 2012 Konami, "METAL GEAR 25th ANNIVERSARY — the truth of Metal Gear Solid" -
“There was a sort of legend at Konami, that if you got involved in this project, you'd up demoted or transferred. (laughs) [...] once we got a working build running, and they saw that exclamation mark pop up when the enemy gets surprised, that sold them on the concept.”
video games 1999 shmuplations.com; Kojima interview in Nice Games (1999), unofficial English translation -
“technical limitations of the MSX hardware made it impossible to produce a simultaneous display of the player with multiple enemies”
video games 2020-04-01 BAFTA — interview with Hideo Kojima by Chris Schilling -
“It would still be a hide-and-seek game, but I would create tension by adding a story to go with it.”
video games 2009-05-06 BusinessWeek, by Kenji Hall