“We use wind, rain, steam and other effects to make the players feel as though they're really there. It may look like a film, but it doesn't play like a film--it's more of an event.”
About Metal Gear Solid 2, Kojima said they used wind, rain, steam and other effects so the player would feel as though they were really there, and that although it may look like a film it does not play like a film: it is more of an event.
“says Kojima of his breakthrough achievement, called Metal Gear Solid 2”