“In order to make the direction effective, I feel like I may have to add unskippable cutscenes. The story for Metal Gear is very complicated, so I think cutscenes will be necessary. The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes.”
Before releasing Metal Gear Solid in 1997, Kojima said he was concerned about cinematic staging: to make the direction effective he felt he might have to add unskippable cutscenes because the story of Metal Gear is very complicated, but the one thing he wanted to avoid was those tedious scenes where characters blabber at each other for four or five minutes.