Kojima Archive

So, after the second Metal Gear launched, I developed my own…

Paraphrase 2012-05-24
“So, after the second Metal Gear launched, I developed my own scripting engine and decided to work on adventure games so that I could have complete control over when the animation played or when the music triggered.”
What it documents

In his early games Kojima relied on programmers to realise his vision and was frustrated when they altered slightly what he wanted on screen, the timing of a line of dialogue or a musical cue. After the second Metal Gear he developed his own scripting engine and moved to adventure games — Snatcher and Policenauts — so he could have complete control over when animations played and when music triggered, a way to take creative control back from the programmers.

Source
The Guardian — Simon Parkin, "Hideo Kojima: video game drop-out", two-part interview (part 2), 2012-05-24. View source ↗

“I developed my own scripting engine and decided to work on adventure games so that I could have complete control over when the animation played or when the music triggered. That's when I developed Snatcher and Policenauts. It was a way to take creative control back from the programmers”.

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