Zone of the Enders: The 2nd Runner – Interview (Visual Works of Anubis)
Unofficial English translation of a Japanese art book; the original has not been seen. The art book date given by shmuplations (“1998”) does not fit the release of Anubis (2003) and is treated as a typo. A dialogue with several voices: Kojima’s is kept apart.
The 4 entries it supports
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“I took some shots at my companion Leo, and he went "Dingo, I'm your ally!" (laughs)”
Anecdote 2003 shmuplations.com; interview from the artbook "Visual Works of Anubis" (Zone of the Enders: The 2nd Runner), unofficial English translation -
“Ultimately, I feel the game design part of the development should be done by the game designers. If I start tinkering with the work they've done it would be weird. [...] it would be like punching holes in the foundation of a building. "This column looks funky—take it out!" And then the whole thing collapses.”
Quote 2003 shmuplations.com; interview from the artbook "Visual Works of Anubis" (Zone of the Enders: The 2nd Runner), unofficial English translation -
“If I direct the same team, it will only lead to the same game being made.”
Quote 2003 shmuplations.com; interview from the artbook "Visual Works of Anubis" (Zone of the Enders: The 2nd Runner), unofficial English translation -
“Take the equation "1 + 1 = 2". For me, if the answer is 2, then "3 – 1 = 2" is just as valid.”
Quote 2003 shmuplations.com; interview from the artbook "Visual Works of Anubis" (Zone of the Enders: The 2nd Runner), unofficial English translation