“Take the equation "1 + 1 = 2". For me, if the answer is 2, then "3 – 1 = 2" is just as valid.”
Kojima explained a clear difference between his way of designing and director Shuyo Murata’s: Murata prepares solutions to puzzles and fights that are, in a sense, very “game-y” — if you do this here and that there you defeat the boss, with the solution presented very clearly. Kojima wondered if this has to do with Murata being of the generation that grew up with video games. He illustrated the idea with the equation 1 + 1 = 2 and said that for him, if the answer is 2, then 3 − 1 = 2 is just as valid.
“Murata prepares solutions to his puzzles/fights that are, in a sense, very "game-y." If you do this here, and that there, then you'll defeat the boss. It's an approach to problem-solving where the solution is laid out very clearly. I wonder if it has anything to do with him being part of the generation that grew up with video games.”