Interview: Hideo Kojima Talks About Metal Gear Solid V's Humor, Violence and Finality
The outlet does not say whether an interpreter was involved. The text is laid out as questions and answers, but it warns that this is what Kojima “told me”, not a certified verbatim transcript.
The 9 entries it supports
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“Every game I make, I create thinking it's really, really going to be the last game I create. So I put as much as I can in and make sure I have no regrets.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“And the content of the game, what is really the essence of the game, hasn't moved much beyond Space Invaders. It's the same old thing, that the bad guy comes and without further ado the player has to defeat him. The content hasn't changed — it's kind of a void.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“I know that no one would ever wear a box in war, but I want to change the mood, relieve the stress and tension and control a little bit the feelings of the player by letting them calm down and relax for a second and then continue through the mission.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“In the case of a movie, in the end it's a different character separate from you executing all these actions. But in the game, it depends on you. It depends on your will to execute, to do something, to be violent or not.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. In Metal Gear, I'm trying to get at why all these violent things happened in the first place.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“I think that's part of my role, part of my duty, to put in my games what I experience through movies, to explore this philosophy that movies gave me. I want to provide something similar to people through the games I create.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“it's not about the engine, it's not about the graphical fidelity, because I'm not trying to portray violence. I'm trying to portray what is violence itself.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“It's not only about my political views, but I really like movies. I try to watch a movie a day, if not more, and through movies I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014 -
“Originally I wanted to hand the series off to younger staff and let them carry on with it. And so we did, and that resulted in the game Metal Gear Rising: Revengeance. But after Rising, we found that for my younger staff, the numbered games were just too heavy for them. So that's why I decided to come back and work on them myself.”
Quote 2014-06-12 TIME, by Matt Peckham; interview at E3 2014