Kojima Archive

The only things I had were four staff members, my computer, and my…

Anecdote 2022-12
“The only things I had were four staff members, my computer, and my iPhone.”
What it documents

Kojima said the turning point for Death Stranding came when he went independent on December 16, 2015 without a studio; at that time he only had four staff members, his computer and his iPhone, and from there a new game had to be created. Friends and users expected a AAA as before but with gameplay, look and world completely new, and Kojima insisted it had to be a Hideo Kojima game with a theme, a message and a story. Of the ideas he had, Death Stranding best matched his style; he decided it should be open world, looked for a game engine and found Guerrilla’s Decima engine, which Guerrilla kindly allowed him to use. The theme had been chosen before the pandemic — isolation and the fragmentation of the world — expressed through his stick-and-rope analogy: whereas stick games are for fighting, he wanted his to embody the concept of the rope that connects and brings people together.

Source

“Well, I went independent on December 16, 2015. I didn't have a studio. […] They said it had to be a Hideo Kojima game, meaning it had to have a theme, a message, and a story. […] That's when I found Guerrilla's Decima engine […] There are stick games where people fight, but I wanted mine to encompass the concept of a rope used to connect and bring people together.”

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