Kojima Archive

But the sense of identity a player has with their avatar in an action…

Direct quote 1999
“But the sense of identity a player has with their avatar in an action game is something amazing. It's really what video games are all about.”
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In 1999 Kojima explained why he returned to action games with Metal Gear Solid: of all genres, action games probably evoke the strongest sense of immediacy and identification with the on‑screen character, whereas in adventure games there is always a time lag —which he said was what allowed him to present difficult dialogues and complex stories, because the player has time to think—; he added that the sense of identity a player has with their avatar in an action game is something amazing and is really what video games are all about.

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“Of all genres, action games probably evoke the strongest sense of immediacy and identity with the on-screen characters. With adventure games there's always a time lag”

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