“I added a camera mode like that in Metal Gear, but all the developers hated it. The programmers, the designers too.”
In 1999 Kojima said he added a free camera mode in Metal Gear and that all the developers hated it, the programmers and the designers too, because it forces creation of polygons for the reverse side of every object — a big gamble — while most games with amazing graphics use a fixed camera; he said doing that well can take three or four times more production time.
“Because you have to create polygons for the reverse side of every object, it's a big gamble. Most games that have amazing graphics use a fixed camera.”