“After completing the game, it's my hope that players will continue developing the drama and the world in their imaginations. I think that's the "true interactivity" of Snatcher.”
In 1992 Kojima said he did not want to answer what happens to the characters of Snatcher after the game: there are things he would personally like to happen, but that is his privilege as creator, not the Snatcher that already exists in each player’s heart. He said Gillian, Jamie and the others are now part of each person and it is better to let the vision each person has of their “future” grow in its own way. His hope is that after completing the game players will continue developing the drama and the world in their imaginations, which he described as the “true interactivity” of Snatcher.
“There are things I'd personally like to do and see happen, but that is my perk as a developer; it isn't the Snatcher that already exists in your hearts.”