plans
1999
2008
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“But I have to say, my feeling hasn't changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“And in my spare time I want to establish a new game, which I have been wanting to do for a long time. I do have strong urges to create a new title other than the Metal Gear series.”
Quote 2008-08-24 Video Games Daily / Kikizo -
“But the thing that I am trying to work out right now is an idea that I had ten years ago, which I am still worried on the technical side whether it's possible or not even today.”
Quote 2008-08-24 Video Games Daily / Kikizo
2009
2019
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“In the future, Kojima Productions will start making films. If you can do one thing well, then you can do everything well.”
Quote 2019-11-04 IGN, by Matt Purslow; origin: BBC Newsbeat documentary -
“I'm very interested in the new format of game that will appear on there and that's what I want to take on.”
Quote 2019-11-04 IGN, by Matt Purslow; origin: BBC Newsbeat documentary -
“I can't say right now, but it's something you've never seen. It's a game, but also a movie … no, I'm starting to say it!”
Quote 2019-11-16 The Guardian, by Daniel Dawkins -
“would start from zero”
Paraphrase 2019-11-27 Vulture, by Harold Goldberg -
“Me as an old man going to the theater by myself on this day? I changed my plan to stay in my office working on my next concept.”
Quote 2019-12-24 SVG (reproduces a @HIDEO_KOJIMA_EN tweet)
2022
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Kojima said he tries to watch one film a day and devotes all his non-working time to that; he gets through meals as quickly as possible and spends the rest of his time on film watching and reading, except on weekends when he plays with his children.
Quote 2022-06-10 cinemacafe.net (interview) -
“At that time, actually, we had a plan for Mr. Oshii to come to my studio and get a 3D scan done of him so he could appear in Death Stranding. But he had a broken bone at that time, so I didn't get to see him.”
Anecdote 2022-09 HIDEO KOJIMA presents Brain Structure, ep. 3 «Hideo Kojima x Mamoru Oshii: Part 1» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“I've been wanting to make one, but I don't have any time. I might be able to do just a screenplay.”
Paraphrase 2022-09 HIDEO KOJIMA presents Brain Structure, ep. 4 «Hideo Kojima x Mamoru Oshii: Part 2» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Yes, I do get offers, and I would like to, but I just don't have the time. Say I spend one year doing a movie. What would my staff do for a year? But I am seeking ways to try to make it work.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 9 «Hideo Kojima x S.S. Rajamouli: RRR» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“It's the making of Death Stranding, but it's also a bit like a documentary about me. I'll announce it when we're ready to announce it, so yeah.”
Anecdote 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 11 «Messages from our listeners!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“I usually have 20 or 30 world stories and game systems running around in my head. They go through a selection process and eventually the one that's left is the best one.”
Paraphrase 2022-11 HIDEO KOJIMA presents Brain Structure, ep. 11 «Messages from our listeners!» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Well, I was already thinking about DS2 while I was making DS1. Whenever you're creating a new game or a new IP, it's difficult to establish a game system after just the first game.”
Paraphrase 2022-12 HIDEO KOJIMA presents Brain Structure, ep. 15 «The Game Awards 2022» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“And in order to appeal to those who didn't play the first one, I've made the game nostalgic, but also new.”
Paraphrase 2022-12 HIDEO KOJIMA presents Brain Structure, ep. 16 «Hideo Kojima x Norman Reedus» (Spotify Studios × Kojima Productions); official English dub, own transcription
2023
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“It actually wasn't Amelie. It was Mama and Lakne, the twins, played by Margaret Qualley.”
Anecdote 2023-02 HIDEO KOJIMA presents Brain Structure, ep. 24 «Kikuko Inoue» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Your name will be Seventeen. […] There'll be an oi oi button. If the players press that, they get a like. But they have to press it at just the right timing.”
Anecdote 2023-02 HIDEO KOJIMA presents Brain Structure, ep. 24 «Kikuko Inoue» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“Having one song in the game is expected, right? So what if we had you make like 100 songs or something? I don't know, but just something no one else is doing.”
Anecdote 2023-02 HIDEO KOJIMA presents Brain Structure, ep. 25 «CHVRCHES» (Spotify Studios × Kojima Productions); official English dub, own transcription -
“There are a lot of "game adaptation films" out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema.”
Quote 2023-12-14 Kojima Productions, official note on their website
2025
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“is really what I'm scared of the most”
Quote 2025-06-10 GQ, by Sam White -
“Unlike last year, like I was traveling all over the world, this year will be about staying grounded and laying solid foundations. [...] This year also marks my 40th anniversary in the game industry from 1986 and began my journey in game creation.”
Quote 2025-12-31 Noisy Pixel
2026
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Kojima expressed nostalgia for the atmosphere of the Showa era and said he could not resist purchasing Volume 2 of the “Taiyo ni Hoero!” DVD collection. He evoked its streets, signs, fashion, hairstyles, cars, police cruisers, black rotary phones, red pay phones, phone booths, tobacco, hi-lite cigarettes, electric fans, cafes, amusement parks, and the warmth of the people. He clarified that he would not go so far as to say those days were better, but that everything felt nostalgic. That night he would watch episode 5, featuring Keiko Sekine—now Keiko Takahashi—of whom he had been a huge fan at the time; Shohei Hino also makes a guest appearance.
Paraphrase 2026-09-09 X · @HIDEO_KOJIMA_EN -
In mid-June 2026, PlayStation Studios notified Kojima and KOJIMA PRODUCTIONS that it would cancel PHYSINT. The project was important both to Kojima and to his studio. After three months of searching for a new partner, Kojima and his team found a shared vision with XBOX and decided to work together again. Development of PHYSINT continues.
Paraphrase 2026-09-10 X · @HIDEO_KOJIMA_EN -
KOJI10 is tentatively coming back with a special one-off podcast that, in VIVANT style, they are calling Episode 36. Kojima and Yanpi had been working on a comeback plan for some time and are rebooting KOJI10 with this standalone episode for now.
Paraphrase 2026-09-10 X · @HIDEO_KOJIMA_EN -
“We sign contracts according to projects, and that's how we survive one by one as an indie. So I need to find a new project before the previous project ends, and that's how we stay alive.”
Paraphrase 2026-09-20 IGN — Daniel Robson and Wesley Yin-Poole, interview with Hideo Kojima -
“True story: after the meeting, the first thing I did was, I came back to my desk, and I started to write and add a little bit more to the concept for Physint.”
Anecdote 2026-09-20 IGN — Daniel Robson and Wesley Yin-Poole, interview with Hideo Kojima -
“I'm making this new IP, and I want to consider everything like movies, dramas, anime, TV, comics, music. Let's create a new IP with all of this included.”
Paraphrase 2026-09-20 IGN — Daniel Robson and Wesley Yin-Poole, interview with Hideo Kojima -
“I want to do something new. But I saw so many people requesting it. And I was thinking, maybe I only have 10 years left. […] And we shook hands and that's how the partnership started.”
Anecdote 2026-09-20 IGN — Daniel Robson and Wesley Yin-Poole, interview with Hideo Kojima -
“These days of digital production, we could actually kind of use the same assets for a movie and a game. […] Of course, I'll release the game first probably!”
Paraphrase 2026-09-20 IGN — Daniel Robson and Wesley Yin-Poole, interview with Hideo Kojima -
“And we're making two animated projects. […] A film and a series. They're progressing well, too.”
Quote 2026-10-05 TBS Radio — KOJI10 EP.36; official English subtitles -
“We've finally started. We've been shooting since June and will continue through the end of the year.”
Quote 2026-10-05 TBS Radio — KOJI10 EP.36; official English subtitles -
“Then I'd like to experience weightlessness.”
Quote 2026-10-05 TBS Radio — KOJI10 EP.36; official English subtitles -
“I'd also like to make a game to play in zero gravity. […] So the controls would have to change. […] I'd work out the gameplay and the controls.”
Quote 2026-10-05 TBS Radio — KOJI10 EP.36; official English subtitles